To be honest, I think the reason Aer isn't as upset over being trapped underwater as you'd expect is because damn would you look at that. that lake looks magical under the surface.
That aside, what can I say. It's been a rough few months with things hardly going according to plan, but we still try to keep going. Overall the development of this project ended up being fairly similar to last year's, though I managed to take it further on a few notes. I got to animate more than one character for my film (progress!!) and explore different colouring techniques to fit each character, experiment more with colour, work further to reach a number of finalised backgrounds and the lighting and effects these may entail (and even animation applied to background elements, whoa!), and the like. These are things I didn't really get to delve into with last year's film, so I'm happy for that.
Going along with project length, the number of finished shots I managed to achieve is also higher, and each this year's are also more complex, so I'm going to go ahead and take this as a double win.
There were a few hiccups towards the end of the road that, unfortunately, I didn't manage to solve. With this I'm referring to problems of a more software-based nature. Things that work differently between different software, even though the company is the same and the tools are the same, but go figure.
I'm sure I would've found a way around it, but alas that would require some looking up and exploring for which I didn't have the time. Don't you know, the fourth dimension is my eternal rival. Either way, it's unfortunate that something like this would affect the final look.